Its time to start this thread (Sorry the other NEL guys...)
I have been doing the NEL for 2 days now, and the stretch from Outram Park to Chinatown is 50% done. I still have to adress PSD issues at Chinatown, add signs and resolve the tunnel wall problem at Chinatown
NEL Team: Veyron16.4, Samuel Lee, Kenneth1228
Originally posted by Veyron16.4:Its time to start this thread (Sorry the other NEL guys...)
I have been doing the NEL for 2 days now, and the stretch from Outram Park to Chinatown is 50% done. I still have to adress PSD issues at Chinatown, add signs and resolve the tunnel wall problem at Chinatown
NEL Team: Veyron16.4, Samuel Lee, Kenneth1228
Do send me the route file once it is ready. I will try to extend to Harbourfront / Little India. (I prefer to use crossover as my checkpoint)
BTW, Kenneth1228 also doing the train exterior. (Mainly image wise, so i was thinking of integrating them and not ended up on 2 versions.)
Thread renamed to
where NEB = North East bound. (This will comply the standards here.)
Hmm..... Like that the line will have only 2 stations??? Weird....
Originally posted by Operation//Overkill:Hmm..... Like that the line will have only 2 stations??? Weird....
Dont you find weird when the NSL initally got only Bukit Batok to Choa Chu Kang?
Hello, we got EWL as well. (I can say it is roughly 40% complete in terms of 2 bounds of skeleton route excluding CGL)
Originally posted by Samuel Lee:Dont you find weird when the NSL initally got only Bukit Batok to Choa Chu Kang?
Hello, we got EWL as well. (I can say it is roughly 40% complete in terms of 2 bounds of skeleton route excluding CGL)
Plus the CGL too. My intial NSL line (then called a branch line) had 3 stations.
Edited for formatting.
Originally posted by jerryonhere:Plus the CGL too. My intial NSL line (then called a branch line) had 3 stations.
Originally posted by Samuel Lee:Dont you find weird when the NSL initally got only Bukit Batok to Choa Chu Kang?
Hello, we got EWL as well. (I can say it is roughly 40% complete in terms of 2 bounds of skeleton route excluding CGL)
Of course. So , the release of NEL would be like a beta version?
Originally posted by Operation//Overkill:Of course. So , the release of NEL would be like a beta version?
Secret. Cannot say. Stay tune for updates.
Originally posted by Samuel Lee:Secret. Cannot say. Stay tune for updates.
LOL.
Originally posted by Samuel Lee:Secret. Cannot say. Stay tune for updates.
Lol... Looks like very major updates are coming.
Update: 15/06/2010
Things to do:
Originally posted by Veyron16.4:Update: 15/06/2010
- Destos placed at the right place
- Door texture replaced with NEL ones
- Realistic pitch.
- Tunnel issue resolved
- RATIS made
- Platform Floor placed at right place
Things to do:
- Place the directional destos at the right place
- Replace standard glass texture with the NEL one(W.I.P)
- Replace the floor Texture
- Get photorealistic floor textures
Any screengrabs to post?
You can post some screenies.
Originally posted by Veyron16.4:Update: 15/06/2010
- Destos placed at the right place
- Door texture replaced with NEL ones
- Realistic pitch.
- Tunnel issue resolved
- RATIS made
- Platform Floor placed at right place
Things to do:
- Place the directional destos at the right place
- Replace standard glass texture with the NEL one(W.I.P)
- Replace the floor Texture
- Get photorealistic floor textures
BTW, is the station length very accurate? Because I noe not all station lengths are the same. (Do use Option.ObjectVisibility 1 to make it super swee, since a round up by 25m will translate to > 100m of extra by the time the entire route is complete and hence the timing all heywire liao.)
Originally posted by Samuel Lee:BTW, is the station length very accurate? Because I noe not all station lengths are the same. (Do use Option.ObjectVisibility 1 to make it super swee, since a round up by 25m will translate to > 100m of extra by the time the entire route is complete and hence the timing all heywire liao.)
I've have included Option.ObjectVisibility 1
Originally posted by SBS7322B:You can post some screenies.
You HAVE to post. 48 hours... =D
Updates (17/07/2010):
Since there were some pretty major errors in the original file, I have rewritten the whole route file from scratch.
To-Do
Originally posted by Veyron16.4:
No sound...... Can't hear any thing.
21/07/2010:
Updates:
To Do:
31/08/2010
After more than 1 month of inactivity, UPDATE! The 1st Scrnshot!
Originally posted by Veyron16.4:31/08/2010
After more than 1 month of inactivity, UPDATE! The 1st Scrnshot!
Is it me, or is the PSD wrong?
Originally posted by yellowflip999:Is it me, or is the PSD wrong?
Er..no. The colour of the PSD texture is the same colour as ObjectViewer's background
Originally posted by yellowflip999:Is it me, or is the PSD wrong?
Er..no. The colour of the PSD texture is the same colour as ObjectViewer's background