Originally posted by Funkymark4211:i mean suddenly so fast everything finish
This project was started on May 3rd. The video only shows FHPSDs added and the skeleton. Where got fast?
Originally posted by yellowflip999:This project was started on May 3rd. The video only shows FHPSDs added and the skeleton. Where got fast?
Sorry. The object developer got Ohhhs. Please understand. =)
Redo-ing RATIS:
Slanted view:
Side View:
Top view (Haven't add top cover for RATIS):
Any comments on the RATIS (above)?
Originally posted by Bryanwee1:Redo-ing RATIS:
Slanted view:
Side View:
Top view (Haven't add top cover for RATIS):
Originally posted by Bryanwee1:Any comments on the RATIS (above)?
Good job on the RATIS.
Will be making new tunnels soon! Instead of using Willis's CGL tunnel. Willis: Willis, did I ask for your permission before using your tunnel? I'm very sorry if i use it without your permission.
Originally posted by Bryanwee1:Will be making new tunnels soon! Instead of using Willis's CGL tunnel. Willis: Willis, did I ask for your permission before using your tunnel? I'm very sorry if i use it without your permission.
I hope you make the tunnel sound. :)
Originally posted by c751bLoVuR:I hope you make the tunnel sound. :)
I think you mean round...
Originally posted by Bryanwee1:Will be making new tunnels soon! Instead of using Willis's CGL tunnel. Willis: Willis, did I ask for your permission before using your tunnel? I'm very sorry if i use it without your permission.
Finished the round-shaped tunnels
Originally posted by joeyfjj:I think you mean round...
I know the CGL Extension and Nick's Fictional Line have tunnel sound...
Originally posted by c751bLoVuR:I know the CGL Extension and Nick's Fictional Line have tunnel sound...
You mean run sounds.
so... any updates?
Originally posted by joeyfjj:You mean run sounds.
Yes. But not all underground.... I don't think LVD-BGS have..
How to do run sound. I didnt bothered to check how.
CCL tracks will soon be receiving modifications. But I dunno when. Most probably after I finish building the tunnels.
any updates?
Originally posted by Edd1:any updates?
No.
Heres my plan:
2/10/2010: Start building square tunnels. Wanted to start on 1/10. But Children's Day. So give me a break.
29/10/2010: By this time I should have finish building the square tunnels. Then next, I will start on all other kinds of tunnel.
3/11/2010: Finish all tunnels. Start on tracks. Will be making tracks without third rail at first.
5/11/2010: Finish the no third rail track. Start adding third rail.
8/11/2010: Finish adding third rail. Start making curve tracks.
17/11/2010: Finish curve tracks. Preparing to start on station.
20/11/2010: Start on station. Most probably making Lift and Escalator first.
------ The plan may change over the period of time. But I will try to stick to this plan ------
Bumping this thread with some goals set in mind when I resume development.
Route:
I'll won't be designing the whole Dhoby Ghaut station except for the first four doors.
I'll try to complete making station objects.......
Train:
Readjustments of length (Top priority)
Photorealistic exterior
Developing a plugin for ATO + VFD(if possible)
More about the ATO + VFD plugin:
This will allow you to drive the train in AM/CM/RM mode with full safety features.
About the VFD plugin, we are thinking whether it is possible to animate the VFD in accordance to the station. It might not be possible so this idea will be put on hold. The ATO plugin, however, is confirmed to be developed. (In .NET framework so that all platforms are able to use the plugin.)
Originally posted by SBS7322B:Bumping this thread with some goals set in mind when I resume development.
Route:
I'll won't be designing the whole Dhoby Ghaut station except for the first four doors.
I'll try to complete making station objects.......Train:
Readjustments of length (Top priority)
Photorealistic exterior
Developing a plugin for ATO + VFD(if possible)More about the ATO + VFD plugin:
This will allow you to drive the train in AM/CM/RM mode with full safety features.About the VFD plugin, we are thinking whether it is possible to animate the VFD in accordance to the station. It might not be possible so this idea will be put on hold. The ATO plugin, however, is confirmed to be developed. (In .NET framework so that all platforms are able to use the plugin.)
For the VFD all that's needed is to "colllect" a integer from the beacon, and pass it to the train as a atsState for use in the animated object. .
Originally posted by joeyfjj:For the VFD all that's needed is to "colllect" a integer from the beacon, and pass it to the train as a atsState for use in the animated object. .
Wow. Developers are very hard working in making routes connecting to the Train. Good work.
Originally posted by joeyfjj:For the VFD all that's needed is to "colllect" a integer from the beacon, and pass it to the train as a atsState for use in the animated object. .
What beacon, I don't know anything about plugins yet. I need go learn.
Survey:
Would you like the CCL to have tunnel lights lit up?
Originally posted by SBS7322B:What beacon, I don't know anything about plugins yet. I need go learn.
Survey:
Would you like the CCL to have tunnel lights lit up?
Tunnels lights lit up please !
Tomorrow finish curve tracks, prepare to Start on station. <<< According to your To-Do
Originally posted by SBS7322B:What beacon, I don't know anything about plugins yet. I need go learn.
Survey:
Would you like the CCL to have tunnel lights lit up?
If the tunnel lights can be switched, i don't mind :)