The best is I really hope NSL route will come out earlier than CGL and C151, so I
have time to do lots of recording based on routes!!! :)
Originally posted by kenneth1228:The best is I really hope NSL route will come out earlier than CGL and C151, so I
have time to do lots of recording based on routes!!! :)
The best is if they don't come out at the same time, if not it'll be like... this.
Anyway, continue this chat to the crap box please, thanks.
Originally posted by yellowflip999:The best is if they don't come out at the same time, if not it'll be like... this.
Anyway, continue this chat to the crap box please, thanks.
KK, relax, btw, asking again, the objects Samuel Lee Underground Station file, everything in that file must be updated by myself, right?
Originally posted by kenneth1228:KK, relax, btw, asking again, the objects Samuel Lee Underground Station file, everything in that file must be updated by myself, right?
Unless you got my development files for EWL, you have to hack or rather change it for your own purpose as I did to Willis (The FHPSD is initally his one, where later modified certain images that only exists in CGA and not in EWL's underground).
This is not a route file, or an update to EWL route. Right now, just get the official March 15 EWL from BDK - ALJ. While I wont say it is perfect, but it shows a preview of it. The next release could be as early as end of April or can be as late as end of June, something which I have not decided at the moment.
Thus, unless you intend to develop something (Not necessary a route), the objects here does not make a value to you.
The brand new PSDs which consisted of usual island platform (All EWL & NSL underground stations, except City Hall / Raffles Place, Braddell and Bishan) and stacked + island platform (City Hall & Raffles Place)
Download at: <Link removed> Please see the post below.
Yes, all direction are provided. So just feel free to use it when needed.
Originally posted by Samuel Lee:The brand new PSDs which consisted of usual island platform (All EWL & NSL underground stations, except City Hall / Raffles Place, Braddell and Bishan) and stacked + island platform (City Hall & Raffles Place)
Download at: Skydrive
Yes, all direction are provided. So just feel free to use it when needed.
Samuel, you forgot these boxes (Click to see it more clearly):
Originally posted by joeyfjj:Samuel, you forgot these boxes (Click to see it more clearly):
Theoritically, adding them is not a problem to me. BUT, the texture and how to code a cuboid is a really a challenge to me. If you could code that object, then I will be more happy to integrate them into it.
I also missed the each direction destos (The details between Raffles Place to Marina Bay etc), as well as destos for Emergency exits. I got such photos, but not such clear and the picture was a bit slanted, so I do not know how to extract it for actual purpose.
Of course, if NSL team could do it a simple one like Braddell, then the life will be simpler (Use my EWL EB full version patch to get the side platform ones.)
Originally posted by Samuel Lee:Theoritically, adding them is not a problem to me. BUT, the texture and how to code a cuboid is a really a challenge to me. If you could code that object, then I will be more happy to integrate them into it.
I also missed the each direction destos (The details between Raffles Place to Marina Bay etc), as well as destos for Emergency exits. I got such photos, but not such clear and the picture was a bit slanted, so I do not know how to extract it for actual purpose.
Of course, if NSL team could do it a simple one like Braddell, then the life will be simpler (Use my EWL EB full version patch to get the side platform ones.)
Send me the slanted image, I can correct it for you.
Are you going to do the ccl's psds
Originally posted by Bryanwee1:Are you going to do the ccl's psds
If you are really interested to that, I can help you at my free time.
oh. i am just asking. nevermind, if i need it, then i will tell you
BTW, the above object is EXPECTED to have another update or two, which will have the following corrections (No particular order):
1: Remove unnecessary depature sounds from the test suite routes. (Some are carelessly left out)
2: Renumber the PSDs, currently the numbering is based solely on the current rail 0 for simplistic sake. It will change to based on each platform HW / TW. So that takes time to figure out. (There is a purpose for doing so, see point 5)
3: Adding Emergency Exit direction desto
4: Adding placeholder for direction details destos. It will be the same as the terminus destos (Like what is seen as "To X ->"), but actually, in fact it is in every alternate PSDs will have the route details instead of all PSDs are Terminus destos. It takes time for me to create them, consider that each stations uses a different ones. So I will on hold that.
5: Adding what Joey has pointed out, the lack of cuboids (Only 1st gen PSDs got) -- But lack of high quality image and other factors, it will take time.
Today update:
Done: Point 1,2,3,4
Note: Raffles Place of all directions are U/C. All the rest completed.
Basically the update is ready, apart of point 5.
Now doing some checking of numbering and correctly placed the emergency exit destos. (I today went to observe Lavender - Raffles Place, the next should be Tanjong Pagar - Outram Park, then the NSL underground stations)
Basically this object is ready to release, with the exception of Point 5. It needs more time to research in order to create it. The numbering are all now fixed and the emergency exit destos are placed correctly for all directions (From LAV - RFP, where Island Platform, is actually LAV & BGS, given that both of such details are the same.)
Do note that things like Esclator, Lifts, Emergency Stop Plunger, CCTV, in - station destos, Emergency exit sign board on top of each doors, complete walls with the look & feel and passengers view board (The one rectangle board having the top as the destination, and the travel time one) are not intended to included in the meanwhile. Tiles, more correct design of the 1G PSD can be included, but I have a lack of such image. Note: Tiles can be quite tricky because it is impossible to have a photograph that shows the entire station length, and partial photograph have proven tricky to merge them one by one.
Basically, my intention of putting such PSD, is to faciliate the start of coding of underground stations with the more tricky and important / essential ones that affects the core functionality done.
Numberings starts with 1 which is the head door, and 24, which is the last door.
Originally posted by yellowflip999:Numberings starts with 1 which is the head door, and 24, which is the last door.
I see, thanks. Due to lazy nature in the past, this had inevitably bitten me. I have solved this issue, and today have successfully created a 1G PSD light object.
Furthermore, with the help of Willis Chong, on the function on the on / off lights (Becoz I just merely retrieve code from Willis' original PSD light in CGA is not sufficient.), I am installing them gradually.
Hopefully, by tomorrow, I can complete all becoz on Apr 19 (2010), is my school (poly) reopens, which means I have to do Final Year Project, and the project have to halted down considerably.
I will try to do this by order:
1: Finish up this station object as last update (AND FINAL, so dont ask for better interior or lifts / esclators / CCTV / Emergency Stop plunger etc.......)
2: Integrate existing PSR - BDK U/C sector to BDK - BGS sector and release it.
3: Integrate JCQH's C651's patch and spin off to other trains (you will see the new train number, permission granted from Jcqh)
4: Integrate The Soon's advanced stuffs such as thrid rail, standard gauge. (Considering to make this as a spin off, can be a variant of the EWL route. Stay tuned.)
Alas! Completed one such. Now the to-dos on this object:
1: Change the glass screen onto the correct one (It was using a CGA one)
2: Change the internal doors onto correct one (Damn hard to photograph one, scare my only phone dropped onto the tracks)
3: Erm.... Nil.
Extra goodies: Simpilifed few of the redundant files in Common folder.
Newest and Final Update for the 1GPSDs WITH the cuboid on top:
Download at <Removed>
Yay ~~~ 2000th post in BVE forums
No CCTV, lifts, esclator etc mentioned on top and of course, the glass / interior has not changed due to the fear of dropping my camera phones onto the tracks.
[Mine notice]: Refer to first post.
Originally posted by Samuel Lee:Newest and Final Update for the 1GPSDs WITH the cuboid on top:
Download at Skydrive
Yay ~~~ 2000th post in BVE forums
No CCTV, lifts, esclator etc mentioned on top and of course, the glass / interior has not changed due to the fear of dropping my camera phones onto the tracks.
Does it come with the 1GPSDs? When I run the route, it was still the same PSDs as the previous version.
I feel that the 1GPSD has got to be really created and not stolen from the CGA 3rd Gen PSDs.....
Originally posted by kenneth1228:Does it come with the 1GPSDs? When I run the route, it was still the same PSDs as the previous version.
Well, all routes, at least for mine, does not use these PSD.
Well, they will be included in the next release.
Originally posted by SBS7322B:I feel that the 1GPSD has got to be really created and not stolen from the CGA 3rd Gen PSDs.....
Wa, ok, so I did take from CGA 3rd Gen PSD and extend the length and place all the train door in perfect position. Yes, I knew there is an issue on the glass door etc due to the shape, something that is not so easy for me to change. (Lack of pic and knowledge)
Mod note: Thread renamed to "[(open)BVE] Developers' Resource: Object Library"
Originally posted by Samuel Lee:Wa, ok, so I did take from CGA 3rd Gen PSD and extend the length and place all the train door in perfect position. Yes, I knew there is an issue on the glass door etc due to the shape, something that is not so easy for me to change. (Lack of pic and knowledge)
Samuel, you need to update the link to your 1G FHPSD on the first page yourselves...