Works have been started by me.
Edited: The status no longer reflect to current status, thus it is removed.
The link(s) is below.
Videos: http://www.youtube.com/watch?v=rXiM1n6qVxQ&feature=PlayList&p=7C42CB9DA0B8362C&index=0
Please scroll down / go to the EWL Official Homepage for downloads.
If you need any help with anything, do ask.....
Removed as with the change of the video to be uploaded, this post is no longer relavant.
Originally posted by Samuel Lee:Still uploading 10MB out of 98MB video.....
Full screen with no sound, for anyone has any East West Line recordings (The next station thingy), do PM me.
Hahas, i do have, except its from pasir ris to bedok. i find bedok onwards getting crowded and quite noisy so stopped recording, if you want i can try and record? usually i take them saturday morning. around 10am
Originally posted by flightsimmer:ahas, i do have, except its from pasir ris to bedok. i find bedok onwards getting crowded and quite noisy so stopped recording, if you want i can try and record? usually i take them saturday morning. around 10am
Thank you, mind sending me to [deleted]?
Mod note: Beware of spam. Send e-mails via PM, not publicly.
My note: Since the email is removed, then this post is removed all together.
Samuel's note: Post removed due to wrong section. It should be at East West line (CLE - COM) thread instead as this post is about Dover patches.
Trying to do Eunos section and full curves in Bedok - Eunos.
Video got problem so re upload.
Latest updates:
Gotten permission from Veyron to release the routes. Most of the edits are basically here. Actually, I even released a few patches along his route which hopefully he will integrate it in his Queenstown release before he actually does that (He said the latest development got Queenstown, that since it is not released, why not integrate my edits and he may PM / MSN me on the parts that I have edited. I will delete the patch once he got all my 3 updates (Or rather my Version 3 of the update that contains previous updates as well) integrated. No point repeating and keeping old archives -- wasting my space only BECAUSE my way of doing things is to get into perfect in reasonable way before I release it.)
Now, I left jerry's permission because I did not take not which of it is from NSL AND what I know is that I use their lines for comparison / debugging which allowed me to put roofs even on his CLE - COM route and my to be released route (Bedok - Eunos).
Update: I recalled. I use NSL to refer from the tunnel as well. Now also change to use his way for converge / diverge tracks approaching / leaving stations.
Good luck on your route, Samuel! =D
If you need anything just post - we'll help!
I need a help / clarification. I cant remember if a tunnel between station (Like Bedok - Kembangan) does the track actually separates as if approaching station? No right? But the game play looks quite awkard. (Seeing the other track already due to curves)
I release the first ever Bedok - Eunos route (Sorry, up to Kembangan again first)
Link Removed. See the lateral post.
However, there is a catch or 2. (This is Alpha 3)
1st: It is not completed in the sense that it is meant for a preview.
2nd: Somewhere in Kembangan - Eunos seemed to have the tendency of passengers discomfort.
3rd: Eunos station platform seemed to be too close with the track, causing passengers discomfort??
-- The sector from Kembangan - Eunos has been removed so as to redo the thing using Google Earth. Thus, points 2 & 3 are invalid at the moment.
4th: No sound announcement as of yet.
--- Deleted. From now on, there has sound / announcements implemented since I got hold one of it. Read below notice.
5th: You need to install Veyron's route and better to apply my Version 3 (Or Beta 4 , but either of them affect ONLY his Clementi - Commonwealth route.) patch. I will be releasing a full version AT LEAST I get these things perfect first (Then separate into 2 branchs first.)
--- This is NOT required anymore as I have integrated the Patch 4 RC2 and Bedok route into 1 single pack
6th: When approaching Kembangan, the Eastbound track curve is still not very polished. I am waiting for developers to help me which is why I release another preview (Wait, isnt I a developer as well --- No, I mean those experienced developers haha, dont be offended :D )
New addition:
1st: The route between Bedok and Kembangan has fixed to match Google Earth instead of Street Directory despite either uses Guesstimation (Guessing and Estimation)
2nd: Sound has added as Zeywery has provided me the announcement! Thank you. However, as the announcements was recorded as a bunch, I need to use Windows Live Movie Maker to separate them, (I use Windows 7) so do watch for the next release.
Notes: It is POSSIBLE to get 100/100 or more for this 1 station route so long as you stop at the station and either being accurate in positioning or timing. I have tested such that it will not have random passenger discomforts (So dont complain to me when you applied emergency brake all of sudden to a complete stop -- That one sure uncomfort). Do note that at the end of the track heading towards Eunos, it will derail as there are no more tracks (So there wont be any imaginary tracks mentioned in previous developer's work on other lines).
Samuel: Try releasing both Veyron's and your route in the same download package?
Originally posted by joeyfjj:Samuel: Try releasing both Veyron's and your route in the same download package?
Request received. Making one such. By the way, is the Version 3 or Version 4 (Beta) patch of mine is better. Do make real comparison and not say the answer just because of version. The only changelog for Version 3 to 4 is to smoothen the curves in the Westbound track (This is a Eastbound route).
Hi! I have the announcements from ALJ to BDK
(In opp direction towards Pasir Ris, but I think it will do just fine)
Anyway this is the link: http://www.mediafire.com/?nonz5m1ntnz
I wish you all the best in developing this route. :)
Originally posted by Zeywery:Hi! I have the announcements from ALJ to BDK
(In opp direction towards Pasir Ris, but I think it will do just fine)
Anyway this is the link: http://www.mediafire.com/?nonz5m1ntnz
I wish you all the best in developing this route. :)
Thank you, however, it would be better if you can record station by station. (That is your provide a compressed file like zip, contains things like next_Alj.mp3 and Alj.mp3, where next_Alj.mp3 is the "Next station, Aljunied" and the Alj.mp3 is the "Aljunied ..... <Paused> ...... Aljunied". This will save the hassle of separating them and insert into the route. And yes, the Terrorist message can even put like chn_Terrorist.mp3 OR chn_Alj_Terrorist for the Terrorist message in Chinese etc.)
Notes: I am not sure if the Terrorist message is fixed or not. And even if it is fixed (That is certain sector got such announcement while others not), does it have the 'randomization' (Sometimes in English, other times in Chinese, Malay or Tamil)
PS: For this latest release and newer it is the SAME as the Clementi - Commonwealth Patch 4 RC2 because I release as a whole for convience. Hence, if you have applied my Clementi - Commonwealth patch, then you wont need this.
Note: It must be applied with this patch because apart of 'little' fixes, it is the only patch includes this Alpha 2 route release as the older ones are not supported by me.
I got a question:
I would like to ask a question on curves & converging / diverging
tracks.
Basically, I know that when a track is turning to the
left, I can use .Curve -XXX where XXX is an integer and .Curve XXX for
right curves. I also know the use of .Curve 0 = resume to straight line.
I
also do know that by specifying .rail 1;YY where YY is the distance
away from .rail 0 (Main rail) in meters.
But, I have a question
on how to use them appropirately, i.e: What is the formula to specify
these values so as NOT to create a extreme sharp cuve and causes
discomfort of the passengers??
Based on the Google Earth, the
station KEM can be found on 1°19′15.54″N 103°54′46.23″E and station EUN can be found on
1°19′11.01″N 103°54′11.19″E and the code below will result a passenger
discomfort during normal accleration when leaving station KEM and the
curves between stations. By the way, Station KEM and EUN are the
abbreviation of the station names in the real world.
- Sample code
- ; Last few statement on the first station, KEM
1920,
.stop 0;4;4,
1925,
.limit 80;-1;0
;Leaving KEM station towards the next station, EUN(50m straight as station itself, 50m slight left,75m sharp left)
1975,
;Start of converging
.curve 1000
.rail 1;15.9
2000,
.rail 1;14
2025,
.curve 900
.rail 1;11.3
2050,
.rail 1;8.6
2075,
.rail 1;5.6
2100,
.curve 0
.rail 1;4
;Converged
;Turn right towards EUN for 175m
2340
.curve 1000
;Approaching EUN, give 85m of slanted straight track
2515
.curve 0
;Approaching EUN station ;Now diverge (75m slight left curve, 50m of left sharp curve, followed by 50m of minor curve)
2600
.curve -800
.rail 1;4.2
2625,
.rail 1;5.5
2650,
.rail 1;6.8
2675,
.rail 1;8.1
2700,
.rail 1;10
2725,
.curve -500
.rail 1;11.4
2750,
.rail 1;12.8
2775,
.curve -800
.rail 1;14.6
2800,
.rail 1;15.5
2825,
.rail 1;17
.curve 0
;Track has successfully diverged, 75m after here is the start of the station
Note: The numerical value post in the code takes in the preceding station into consideration. Also, the commented section of how many meters for a curve etc are based from Google Earth and the ruler does not seemed to have a curve ruler (Or I just started to use it, so did not explore such feature??) which hence the amount of meters for a curve may not be absolutely correct.
Originally posted by Samuel Lee:I got a question:
I would like to ask a question on curves & converging / diverging tracks.
Basically, I know that when a track is turning to the left, I can use .Curve -XXX where XXX is an integer and .Curve XXX for right curves. I also know the use of .Curve 0 = resume to straight line.
I also do know that by specifying .rail 1;YY where YY is the distance away from .rail 0 (Main rail) in meters.
But, I have a question on how to use them appropirately, i.e: What is the formula to specify these values so as NOT to create a extreme sharp cuve and causes discomfort of the passengers??
Based on the Google Earth, the station KEM can be found on 1°19′15.54″N 103°54′46.23″E and station EUN can be found on 1°19′11.01″N 103°54′11.19″E and the code below will result a passenger discomfort during normal accleration when leaving station KEM and the curves between stations. By the way, Station KEM and EUN are the abbreviation of the station names in the real world.
Note: The numerical value post in the code takes in the preceding station into consideration. Also, the commented section of how many meters for a curve etc are based from Google Earth and the ruler does not seemed to have a curve ruler (Or I just started to use it, so did not explore such feature??) which hence the amount of meters for a curve may not be absolutely correct.
Increase the .curve <RADIUS>.
Originally posted by joeyfjj:Increase the .curve <RADIUS>.
Thank you. But a eg: -900 value should try like -1000 or -800 ??
Originally posted by Samuel Lee:Thank you. But a eg: -900 value should try like -1000 or -800 ??
-1000.
Thanks joey, I see. By the way, is there any connection with the .rail 1;X specification and the other thing is that is passengers discomfort a normal for a "prolonged B1", that is like reducing from 50 or more km/h to a complete stop by B1-ing only.
Last but not least, the weirdest of all is that when before leaving the station, doors are not even closed, and the reverser is set as F (Forward) with N, it also give me passenger discomfort.
What does all these above implies on the code?
In order to preview my latest progress, this release contains CLE - COM updated (Only change the speed limit to 80, because in real world I never seen a train service got > 80km/h -- Apart of it, it is the same as previous release ) & the Bedok - Eunos route restored (Hence the purpose)
Link: Link Removed. See the below post.
BTW, could there be a chance is my train fault?? (I "released" a 4 power notch C151 when developer's version has one)
This is probably not the perfect release and the accurate curve details may not be present which is based on estimation + guessing from Google Map (Because I don't know about curved ruler). There is a high chance in Kembangan - Eunos to get passenger discomfort frequently and even on P2. Bedok - Kembangan is rather more or less completed in terms of track layout.
Thanks for the sound, but I would like to request for 2 more sounds:
1: Special doors closing (The "Ti To" sound on DNB train) -- I did not ask you to board DNBs.
2: Aljunied LTE announcement
I need something more, hope you guys would not mind:
1: I wish to know how to do crossovers? (Used between Aljunied - Paya Lebar and Paya Lebar - Eunos)
2: I wish to know how to do a real underground tunnel. Although I have MSN Jerry and he suggested .pitch command which has the effect of up / down tracks, but the RouteViewer seemed to see that the tunnel wall does not touch the ground. (And by the way the scenry should have the slope go upwards while the track goes downwards) Using .Height command will cause the entrance / exit of the tunnel filled with grass (From Negative height to positive). This is to be used in Bedok - Kembangan.
3: I have seen that Pasir Ris - Tanah Merah route by The Soon was on hold. Can I have a reference / test it such that I want to extend the route Eastwards? (Before I do Kallang - Bugis route)
4: I would need a Tanah Merah East/West bound announcement as well. (Prefably Westbound first)
Last but not least, I have a "prototype" of the route in Bedok - Aljunied, but it is a developer version (All of it that released by me are actually Developer version, just that I do not open public now) until my question 2 is solved (Minimially).
Thanks for the developers' tip, especially from Veyron, Joey and Jerry, that the passenger discomfort and other issues are solved. (Even though it will not advisible to start with P3, but P2 with ATS enabled.)
I am here officially proud to announce I have released a Bedok - Aljunied route.
Please comment on my first try. This is official release except few know issues:
1: The tunnel portion can be further improved as the tunnel contains green grass as background (Which should not be)
2: The crossovers is my inital attempt from JUR - BBT route and I am not sure if the crossovers are too short. Thanks to Joey.
3: I know in the opposite direction also have signal lights which is not included. Not sure if OpenBVE supports it or not.
4: Station Objects, Scenry are not included.
5: Terrorist announcement not included at the moment (Even though there are placeholders for it -- Need more research)