OT here, for NSL, what should one download now? (All files, assume a new player playing NSL)
Originally posted by Samuel Lee:OT here, for NSL, what should one download now? (All files, assume a new player playing NSL)
Please see the answer at the NSL thread... http://www.sgforums.com/forums/3146/topics/369842?page=13#post_9645567.
Originally posted by joeyfjj:Please see the answer at the NSL thread... http://www.sgforums.com/forums/3146/topics/369842?page=13#post_9645567.
Thanks, I played the Sembawang Road atm.
However, I still cant get the controls right, i mean the controls for viewing the car interior etc in your Utube videos.
So willis, any you going to install psds for the entire CGA station or just for the 1st carriage?
Originally posted by Veyron16.4:So willis, any you going to install psds for the entire CGA station or just for the 1st carriage?
So far is 1st carriage. But Willis, would you mind telling to the rest whether will the final release on Apr 21 contains PSDs for entire CGA station or just 1st carriage and only on that platform itself?
Originally posted by Samuel Lee:So far is 1st carriage. But Willis, would you mind telling to the rest whether will the final release on Apr 21 contains PSDs for entire CGA station or just 1st carriage and only on that platform itself?
Only the 1st carriage, since the first carriage to second carriage gangway is at "distance 0", only the 1st carriage will be in, unless he decides to +150 to every distance command to make way for the station.
Originally posted by yellowflip999:Only the 1st carriage, since the first carriage to second carriage gangway is at "distance 0", only the 1st carriage will be in, unless he decides to +150 to every distance command to make way for the station.
I have somewhat did that, except the problem of blackout issue in CGA.
The various images have been posted to OpenBVE forums, and look for the user samuel1991.
http://openbve.freeforums.org/comments-on-the-openbve-2-renderer-demo-t1421-15.html
Hiya. Sorry but the release will be delayed for about 5 minutes (highlight to see) due to upload speed problem. Sorry for the inconvenience caused.
Originally posted by willis_chong:Hiya. Sorry but the release will be delayed for about 5 minutes (highlight to see) due to upload speed problem. Sorry for the inconvenience caused.
Progress %??
Now... presenting v0.8 CGL!
Download Link:
http://www.4shared.com/file/neRscHJm/CGL_v08_release.html
Just extract the ZIP into your openBVE main folder.
Click here for the v0.8 C151. Have fun!
Originally posted by willis_chong:Now... presenting v0.8 CGL!
Download Link:
http://www.4shared.com/file/neRscHJm/CGL_v08_release.htmlJust extract the ZIP into your openBVE main folder.
Click here for the v0.8 C151. Have fun!
Since there is official news for C151 V0.9 that includes things like 3D cabin and VFDs etc, I wonder if there is any updates on CGL V0.9.
BTW, could Willis provide a changelog for the developers version CGL and this official CGL?
Expo Station: Tail of Platform A, one of the glass is cement
Originally posted by yellowflip999:Expo Station: Tail of Platform A, one of the glass is cement
Only that? And, the CGA signal light?
25 April 2010 CGL Update:
http://www.youtube.com/watch?v=odVLSRzFAgY
BTW, I could not find the dl links in the WCVP.bvesg.co.cc, is it u have put somewhere that I missed?
Will CGA 0.9 completes the entire station?
2: How do you guys know the speed limit for each track sector?
Happy 2nd Month Anniversary Changi Airport Line V0.8, you went well for all the Photorealistic Trains, and I really like your crossovers and tracks!
Originally posted by kenneth1228:Happy 2nd Month Anniversary Changi Airport Line V0.8, you went well for all the Photorealistic Trains, and I really like your crossovers and tracks!
Lol, yep Happy 2nd Month Anniversary for the Changi Airport Line v0.8.
I think it is possible for the reverse route of CGL now.
Also, areas of improvement:
- Shorten TNM and XPO to make them more realistic (just little longer than the train length).
- Steeper and shorter crossover when just departing CGA.
- CHD if possible? The track layout is available on one article from ST.
Originally posted by jcqh:I think it is possible for the reverse route of CGL now.
Also, areas of improvement:
- Shorten TNM and XPO to make them more realistic (just little longer than the train length).
- Steeper and shorter crossover when just departing CGA.
- CHD if possible? The track layout is available on one article from ST.
Quite hard to make the CGD because there are a lot of tracks, unless you are talking about just the crossovers leading the CGD, which I believe is already completed.
Originally posted by jcqh:I think it is possible for the reverse route of CGL now.
Also, areas of improvement:
- Shorten TNM and XPO to make them more realistic (just little longer than the train length).
- Steeper and shorter crossover when just departing CGA.
- CHD if possible? The track layout is available on one article from ST.
To add on, some sectors in between TNM - XPO (After the leading track from CHD) is too wide, and based on Google Earth, they should not be. Actually the EWL did consider to use CGL objects for PSR - BGS sector, but this issue is one of the reason the objects was never used at all, and the viaducts there is not as nice as one in CGL.
Updates on v0.9 - 23 August 2010
I can see the difference in V0.8 and V0.9
1) All 6 Sets of PSDs
2) CGA station top done
3) 3D Walls on PSDS(To seperate different carriages)