Originally posted by Samuel Lee:Just a note to my C151 modded version:
U Do NOT need an pre-existing C151 train to work and Willis did mentioned that his testing version of a new release (Presumely 0.7), which I have no access of (Since I am not yet a developer, currently tested by the developers) has inclusive of such mods.
So I will be holding this update / modded train for a moment until Willis released his new train, which he did not state approximately by when it can be finished.
Samuel: Maybe you can continue updating at the C151 thread - this is a Question/Q&A thread...
Originally posted by joeyfjj:Samuel: Maybe you can continue updating at the C151 thread - this is a Question/Q&A thread...
Ok, with the talks / clarification is everything done, all discussion on my C151 train will go to C151 thread at http://www.sgforums.com/forums/3146/topics/375827?page=5#post_9655193
Originally posted by Samuel Lee:Ok, with the talks / clarification is everything done, all discussion on my C151 train will go to C151 thread at http://www.sgforums.com/forums/3146/topics/375827?page=5#post_9655193
Thank you. Any more QUESTIONS? <No longer off-topic!!!>
I got a question:
The below List of Developers was locked
http://www.sgforums.com/forums/3146/topics/388986
And the above did redirect to the Sticky part which has expired. I am wondering how can a mod update in a expired thread?
Originally posted by Samuel Lee:I got a question:
The below List of Developers was locked
http://www.sgforums.com/forums/3146/topics/388986
And the above did redirect to the Sticky part which has expired. I am wondering how can a mod update in a expired thread?
Done. I swopped them around. Use the "new" thread at http://www.sgforums.com/forums/3146/topics/388986.
why isit that the starting station is only like a little bit? leaving the train floating, while some have perfect platforms?
I've downloaded the routes and trains as told. But when I select the trains and route and click the start button, but, IT IS ALL BLACK! NO TUNNELS, NO TRACKS, NO STATIONS. ALL IN BLACK! someone please tell me what to do. Or give me your e-mail address. And I'll add you on MSN and you pass me the files and teach me what to do. Thanks!
Originally posted by Bryanwee1:I've downloaded the routes and trains as told. But when I select the trains and route and click the start button, but, IT IS ALL BLACK! NO TUNNELS, NO TRACKS, NO STATIONS. ALL IN BLACK! someone please tell me what to do. Or give me your e-mail address. And I'll add you on MSN and you pass me the files and teach me what to do. Thanks!
do u have all the basic files?
Originally posted by Bryanwee1:I've downloaded the routes and trains as told. But when I select the trains and route and click the start button, but, IT IS ALL BLACK! NO TUNNELS, NO TRACKS, NO STATIONS. ALL IN BLACK! someone please tell me what to do. Or give me your e-mail address. And I'll add you on MSN and you pass me the files and teach me what to do. Thanks!
What's your route, and what's the version number?
I have a question, why sometimes a train has come to a full / complete stop at a station, then just about to close the doors, I will get passengers discomfort. ATS are on, trains yet to move.
Originally posted by Samuel Lee:I have a question, why sometimes a train has come to a full / complete stop at a station, then just about to close the doors, I will get passengers discomfort. ATS are on, trains yet to move.
The PassengerRatio is too high in the .sta command?
Originally posted by joeyfjj:The PassengerRatio is too high in the .sta command?
Thanks joey, but
.sta EW6 Kembangan;12.3317;T;;1;;;;23;;;0
seemed that the above code will solve the problem, given 12.3317 is the arrival time, T seemed to be Terminus and the 1 ,23, 0 means what then??
PS: Because I am developing Bedok - Aljunied route, now Stage 1 focused on Bedok - Eunos which created a lot of problems on passenger discomfort (Especially Kembangan - Eunos which has more curves than Bedok - Kembangan sector).
1 of such problem is the above mentioned of complete stop also result into this mess.
This is why I "downgrade" it to Bedok - Kembangan to ensure that the terminus is designed correctly first.
So in summary such passenger discomfort can be caused by (Without any particular order):
1: Inappropirate driving skill by users / players (Should not happen on Developers)
2: Sharp curves with high speed (P2 also leh, hard to explain high speed)
3: Passengers ratio is quite high, meaning too crowded train, probably some people almost / already kiapped or similar
And the solution is:
1: Get a guide how to drive a train
2: Increase the radius and cant, by using .curve 1000;7 as example
3: Decrease the passenger ratio, using the above code in bold, is the 23 is the passenger ratio?
Do add more if I missed a thing, and edit if things got wrong.
Ironically, it seemed that passengers will discomfort, when developer does not put a T as above in terminus, probably there are passengers in the train on terminus (Do Not Board) which.........??
If there's no passenger ratio defined, it's usually auto-defined. Like passenger ratio, it is auto-defined as 100 if not stated. Look up in the .csv Route File Documentary for more details.
I remeber I read about a default 25m of redraw somewhere, which can be changed in some code. I wonder what is that command and just to confirm can that be changed in sectors (Example, when some station are position at 4815, which is clearly not divisible by 25m given default, by defining 4840, 4865 etc as station objects will cause the screen shown in openBVE weird ("Empty station", cannot see the roof and floor etc) and my work around is define .sta and station objects in 4815 and define station objects again in 4825, 4850 instead of 4840,4865 and the problem is the length of the station seemed a bit too long than other stations) ?
Originally posted by Samuel Lee:I remeber I read about a default 25m of redraw somewhere, which can be changed in some code. I wonder what is that command and just to confirm can that be changed in sectors (Example, when some station are position at 4815, which is clearly not divisible by 25m given default, by defining 4840, 4865 etc as station objects will cause the screen shown in openBVE weird ("Empty station", cannot see the roof and floor etc) and my work around is define .sta and station objects in 4815 and define station objects again in 4825, 4850 instead of 4840,4865 and the problem is the length of the station seemed a bit too long than other stations) ?
That's BVE Trainsim's legacy block-based system. I'll go into details in a while.
Originally posted by Samuel Lee:I remeber I read about a default 25m of redraw somewhere, which can be changed in some code. I wonder what is that command and just to confirm can that be changed in sectors (Example, when some station are position at 4815, which is clearly not divisible by 25m given default, by defining 4840, 4865 etc as station objects will cause the screen shown in openBVE weird ("Empty station", cannot see the roof and floor etc) and my work around is define .sta and station objects in 4815 and define station objects again in 4825, 4850 instead of 4840,4865 and the problem is the length of the station seemed a bit too long than other stations) ?
I have a cheat code (a line of code that will do the trick, hence cheat code!). This works in openBVE only. I don't know what will happen in BVE TS.
The line to add (to anywhere in your route file) is:
Options.ObjectVisibility 1
Originally posted by joeyfjj:I have a cheat code (a line of code that will do the trick, hence cheat code!). This works in openBVE only. I don't know what will happen in BVE TS.
The line to add (to anywhere in your route file) is:
Options.ObjectVisibility 1
Thanks, but the exisitng codes have +/- 25m (Using round off way). I may try it on future extensions / when things have completed to iron out things (But does not work for BVE4.....)
Now Can Already. Anyway, Thanks.
Can someone send me the c651 motor sounds because i am making the c651 also
Originally posted by Bryanwee1:Can someone send me the c651 motor sounds because i am making the c651 also
Ask JCQH because he/she is the first doing it.
Originally posted by Bryanwee1:Can someone send me the c651 motor sounds because i am making the c651 also
Try recording them yourself, it's the best and fastest way.
Originally posted by Samuel Lee:Thanks joey, but
.sta EW6 Kembangan;12.3317;T;;1;;;;23;;;0
seemed that the above code will solve the problem, given 12.3317 is the arrival time, T seemed to be Terminus and the 1 ,23, 0 means what then??
PS: Because I am developing Bedok - Aljunied route, now Stage 1 focused on Bedok - Eunos which created a lot of problems on passenger discomfort (Especially Kembangan - Eunos which has more curves than Bedok - Kembangan sector).
1 of such problem is the above mentioned of complete stop also result into this mess.
This is why I "downgrade" it to Bedok - Kembangan to ensure that the terminus is designed correctly first.
So in summary such passenger discomfort can be caused by (Without any particular order):
1: Inappropirate driving skill by users / players (Should not happen on Developers)
2: Sharp curves with high speed (P2 also leh, hard to explain high speed)
3: Passengers ratio is quite high, meaning too crowded train, probably some people almost / already kiapped or similar
And the solution is:
1: Get a guide how to drive a train
2: Increase the radius and cant, by using .curve 1000;7 as example
3: Decrease the passenger ratio, using the above code in bold, is the 23 is the passenger ratio?
Do add more if I missed a thing, and edit if things got wrong.
Ironically, it seemed that passengers will discomfort, when developer does not put a T as above in terminus, probably there are passengers in the train on terminus (Do Not Board) which.........??
The number 1 refers to the side which the doors open
how to make a route
Originally posted by Bryanwee1:how to make a route
Originally posted by yellowflip999:
Or try those tutorials I linked at http://www.bvesg.co.cc/developing#TOC-Links