Originally posted by yellowflip999:Yes, it is based on the original train + patches.
Oh, that one it was originally intended for the 219/220, then I decided to change the trainset number to follow the "real life" thingy, thus I didn't remove the h2o ad.
o I see, the intention is to take notes of the advert train in real life, but I was thinking of randomization commands issue, and what if when a day when the advert gone (No more intent to place ad in trains by this h2o), then apply some other ad patch / no ad patch, isnt it looked weird as well?
Originally posted by Samuel Lee:o I see, the intention is to take notes of the advert train in real life, but I was thinking of randomization commands issue, and what if when a day when the advert gone (No more intent to place ad in trains by this h2o), then apply some other ad patch / no ad patch, isnt it looked weird as well?
Yeah, so maybe what the developers can do is actually to remove the train from the randomization command, while the train is just there, so others can use it but the route doesn't select it.
Originally posted by yellowflip999:Yeah, so maybe what the developers can do is actually to remove the train from the randomization command, while the train is just there, so others can use it but the route doesn't select it.
o, so your suggestion is instead of standaridizing a folder structure of trains, how about standardizing the route such that it does not select a train in the sense.
Ok, the next followed by flip's h2o ad is the Ribena and KFC ad.
Yes, you did not read wrongly, except it is in another full train form, with all patches applied. So you can keep your C651 219 - 220 without ads.
KFC (201 - 202)
Link removed, please refer to download thread.
Ribena (203 - 204)
Link removed, please refer to download thread.
Note: Jcqh's permission was asked and granted, and on top of that, I put the version of the train as 1.01, as there are various patches by Jcqh was applied. Thus, there is a section that states "Integration by Samuel".
C651 1st sound patch:
Better Doors Closing Announcement and Suspicious message
Credits: Wenjie for the doors closing (PS: Actually I dont know if I have messed up on that, so I ended up recording one from a willis video in Youtube. Sorry for that.) and EWL Suspicious message.
Download it at <Link removed>.
Note: The way to install is very simple. Simply extract the 2 files onto the trains directory will do.
The typical example would be OpenBVE\Data[Note: May not be applicable to you]\Train\[The C651 train that you have]
NOTE: The second sound patch from TTOS-ed, is availabe now. Read below for details.
Originally posted by Samuel Lee:C651 1st sound patch:
Better Doors Closing Announcement and Suspicious message
Credits: Wenjie for the doors closing (PS: Actually I dont know if I have messed up on that, so I ended up recording one from a willis video in Youtube. Sorry for that.) and EWL Suspicious message.
Download it at here.
Note: The way to install is very simple. Simply extract the 2 files onto the trains directory will do.
The typical example would be OpenBVE\Data[Note: May not be applicable to you]\Train\[The C651 train that you have]
TTOS-ing the Doors Closing announcement is higher quality than getting it from a video on YouTube.
Originally posted by yellowflip999:TTOS-ing the Doors Closing announcement is higher quality than getting it from a video on YouTube.
Well, I intend to do so when I got a chance. This is a mid term temp. solution.
Who got the OCBC Ad image? I may want to do one such ~~~~~........
The second C651 sound patch is ready. In case you did not apply the first patch, it is included for the suspicious message sound (That one no change. The doors closing got change)
Link removed, please refer to download thread. (Integrated and this patch is redundant)
Originally posted by Samuel Lee:The second C651 sound patch is ready. In case you did not apply the first patch, it is included for the suspicious message sound (That one no change. The doors closing got change)
Download it here.
LOL... I though engine sound patch.... Seriously the C651's engine sound needs a patch ASAP.
Originally posted by Operation//Overkill:LOL... I though engine sound patch.... Seriously the C651's engine sound needs a patch ASAP.
LOL! I may do that later. (At least after full & final PSD release)
Originally posted by Samuel Lee:LOL! I may do that later. (At least after full & final PSD release)
:)
1 question to u.... How come u guys(train developers) insist of cutting and pasting the motor sounds instead of recording the whole and complete engine sound? Btw , C651's interior seems to be the most realistic till now with the release of C751B. And what u mean by full and final PSD release? All stations will be fitted with PSD? Nice.
Originally posted by Operation//Overkill::)
1 question to u.... How come u guys(train developers) insist of cutting and pasting the motor sounds instead of recording the whole and complete engine sound? Btw , C651's interior seems to be the most realistic till now with the release of C751B. And what u mean by full and final PSD release? All stations will be fitted with PSD? Nice.
I Think Those With PSD will be Fitted WIth PSD, and those with Half Height PSD will have the same
Originally posted by Operation//Overkill::)
1 question to u.... How come u guys(train developers) insist of cutting and pasting the motor sounds instead of recording the whole and complete engine sound? Btw , C651's interior seems to be the most realistic till now with the release of C751B. And what u mean by full and final PSD release? All stations will be fitted with PSD? Nice.
Point 1: Because of announcements, openBVE limitations, and coding required too, if you think it's easy, go delete all the motor sound, you go try and do one yourself.
Point 2: jcqh actually put in all the stix, that's why.
Point 3: Answered before.
Originally posted by yellowflip999:Point 1: Because of announcements, openBVE limitations, and coding required too, if you think it's easy, go delete all the motor sound, you go try and do one yourself.
Point 2: jcqh actually put in all the stix, that's why.
Point 3: Answered before.
Relax. Anyway i just read some of the OpenBVE codes and YEA it aint easy. I tried Reading the Codes as i m learning to help and Develop The EWL WB Route and wow i was amazed. Anyway i would have Guessed That Operation//Overkill did not read the codes and dun really understand how to develop a route. Thus Not Knowing how hard it is to do coding in OpenBVE
Originally posted by yellowflip999:Point 1: Because of announcements, openBVE limitations, and coding required too, if you think it's easy, go delete all the motor sound, you go try and do one yourself.
Point 2: jcqh actually put in all the stix, that's why.
Point 3: Answered before.
To reliterate what is Point 3, I shall repeat: I have a feel that I have finished the FHPSD somehow, but at the end of the day, more and more station objects are added in, and that is too stressful for me, who is in the Final Year Project to handle. Right now, I can do development only in the weekends, and EVEN on my journey to school (Yea, I live in the East and my polytechnic is in the west!!) as I have real-life projects to complete. So, after the next release of the PSD, I hope it would be realistic enough that I do not need to edit anymore (Such as the glass doors are realistic, the on top cuboid with PSD numbers are correct / in correct size etc more directly related to the PSDs and not station objects such as terminus signboard on the platform, benches etc) , unless adding stuffs like CCTV, ESP, Lifts, Esclators etc (Which is station objects).
:O
Originally posted by Operation//Overkill::O
Are You Just posting this just to get Post Count? i see no point +_+
Originally posted by Samuel Lee:To reliterate what is Point 3, I shall repeat: I have a feel that I have finished the FHPSD somehow, but at the end of the day, more and more station objects are added in, and that is too stressful for me, who is in the Final Year Project to handle. Right now, I can do development only in the weekends, and EVEN on my journey to school (Yea, I live in the East and my polytechnic is in the west!!) as I have real-life projects to complete. So, after the next release of the PSD, I hope it would be realistic enough that I do not need to edit anymore (Such as the glass doors are realistic, the on top cuboid with PSD numbers are correct / in correct size etc more directly related to the PSDs and not station objects such as terminus signboard on the platform, benches etc) , unless adding stuffs like CCTV, ESP, Lifts, Esclators etc (Which is station objects).
Anyway, So Far From my saying of Joining the EWL WB Team i haven done anything LOL, is There like something i can do ?!?!!?
Originally posted by Habbo lifehurts-forever:Are You Just posting this just to get Post Count? i see no point +_+
Nope? >.<
Time to fit in STARIS into set 219/220........ :)
Originally posted by Operation//Overkill:Time to fit in STARIS into set 219/220........ :)
Haha... not yet
Originally posted by Operation//Overkill:Time to fit in STARIS into set 219/220........ :)
STARIS very difficult leh.
I think you meant 209/210.
Originally posted by SMRT/SBS Transit:I think you meant 209/210.
Weird They Haven Refurbish they fit STARIS, Retro Fit Arh?
Talking about STARIS and refurbishment...
Presenting the C651 Refurb!
Noticed the large doors and windows?...
...or the spacious seats?
Not forgetting the interior...
...the STARIS, and the lights...
Throw in some revenue generating adverts...
...and that's all for now! :D