North-South Line Unofficial Release Information
Version 0.2.20091230 Released
As promised! Version 0.1.20091228 release2 has been updated to 0.2.20091230. Changelog and download information below. This may be the last update of 2009.
Features added/removed since v0.1.20091228 release2
To-dos
Download(s)
Route has been updated to: Version 0.2.20091231 Bugfix1 - See post below.
Latest Version: 0.2.20091230
From: http://sites.google.com/site/joeyfjj/downloads/trainsimulations
File Name: North South Line BBT - KRJ 0.2.20091230 .csv
This download iscompatible with 3D Downgrade for NSL 0.6 and above.
Comments are welcome, reply or PM me.
Long-term Milestones
After this release, I will...
Projected Goals (1 being the highest priority)
How about train run sounds? Quite a few errors too.
Originally posted by jerryonhere:How about train run sounds?
Train run sounds are actually sounds that occur when the train is moving and not the train motor itself. The downside of openBVE function is that the run sounds are in the train folder and not in the route folder. The route developer only need to select the train run sound at the particular point on the track. For now, we shall stick to willis' train run sounds. Until improvements are made to both the trains and the route.
"willis' train" - Which train? I'm a little messed up here...
1. I've got the train - "c151" - Arn't all the run sound the same? Should we create some kind of sound standard like BVETSS (http://railsimroutes.co.uk/bvetss/index.html).
2. Anybody's got train objects for static passing trains?
A question to developers - do you think we need a run sound standard? If need be, I could start a new topic...
Willis' train = C151.
The run sound is used when sound is produced when running on a track. It's mainly used for like the wheels going over the track or travelling in a tunnel.
My points are:
1. It has 6 run sounds - but all are the same.
2. Do we need a standard (to standardise all future trains's run sounds.) ? Do consider Circle and North-East Line, And the LRTs.
I think I just derailed on the section between Yew Tee and Kranji, on the straight portion after the second signal (from the first at the station front)
I tried different trains (C751B, Some roller coaster train, and some loco), they all just derail at the section, using the loco, I slowed down before reaching the section, when at approxmately the derailing part, the train stopped, even with P8 (yeah, it's just a random loco)
Other than that, the route's fine, thanks for the effort!
Originally posted by yellowflip999:I think I just derailed on the section between Yew Tee and Kranji, on the straight portion after the second signal (from the first at the station front)
I tried different trains (C751B, Some roller coaster train, and some loco), they all just derail at the section, using the loco, I slowed down before reaching the section, when at approxmately the derailing part, the train stopped, even with P8 (yeah, it's just a random loco)
Other than that, the route's fine, thanks for the effort!
Where do you get C751B?
Originally posted by yellowflip999:I think I just derailed on the section between Yew Tee and Kranji, on the straight portion after the second signal (from the first at the station front)
I tried different trains (C751B, Some roller coaster train, and some loco), they all just derail at the section, using the loco, I slowed down before reaching the section, when at approxmately the derailing part, the train stopped, even with P8 (yeah, it's just a random loco)
Other than that, the route's fine, thanks for the effort!
My unofficial 0.2 release or jerryonhere's official 0.6 release?
You mean the 90 degree right turn in (what is supposed to be) the Industrial Estate.
Originally posted by joeyfjj:
My unofficial 0.2 release or jerryonhere's official 0.6 release?You mean the 90 degree right turn in (what is supposed to be) the Industrial Estate.
Your 0.2 release..... There's a part between Yew Tee and Kranji that is prone to derailment. I guessed you had turned derailment off in your openBVE.
Originally posted by SBS7322B:Your 0.2 release..... There's a part between Yew Tee and Kranji that is prone to derailment. I guessed you had turned derailment off in your openBVE.
Deleted. It can't be the .buffer command after checking the route file through. I can't find anything that made the train derail. Check it once more.
I derailed at position 7113m. Even turning off derail via the options menu, I still think the train couldn't pass that point. I'm using your 0.2 release, with the 3D Downgrade.
I've tried redownloading, with the 3D Downgrade, but it still didn't work. I couldn't try on the non-3D Downgrade version, since I lag pretty much.
[Edit] I noticed that there's a buffer command which jerryonhere mentioned just now, and that's approxmately the position where I derailed.
Originally posted by jerryonhere:Deleted. It can't be the .buffer command after checking the route file through. I can't find anything that made the train derail. Check it once more.
I checked with RouteViewer, it IS the .buffer command that made you guys not pass that point. Open 0.2 CSV, and go to the very last line, delete:
7115,
.buffer
That should fix the problem.
Opppps.
Sorry 'bout that buffer command... I'm checking it out...
Human error - Even that signal at 7015 is misplaced - Uploading a new copy soon... Or replace
7015,
.signal -2; KJ2; -2.2; 3,
7115,
.buffer
with
9525,
.signal -2; KJ2; -2.2; 3,
;Disabled
; 9625,
; .buffer
North-South Line Unofficial Release InformationVersion 0.2.20091231 Bugfix1 Released
Features added/removed since v0.2.20091230
Download(s)
Latest Version: 0.2.20091231 Bugfix 1
From: http://sites.google.com/site/joeyfjj/downloads/trainsimulations
File Name: North South Line BBT - KRJ 0.2.20091231 Bugfix1 .csv
This download is compatible with 3D Downgrade for NSL 0.6 and above.
Comments are welcome, reply or PM me.
Originally posted by joeyfjj:My points are:
1. It has 6 run sounds - but all are the same.
2. Do we need a standard (to standardise all future trains's run sounds.) ? Do consider Circle and North-East Line, And the LRTs.
One of my updates for C151 stated that there's new run sounds for tunnel and elevated area. :)
I think there's some other bugs too, like Choa Chu Kang's stopping point very before the end of the station, Kranji's missing annoucement and also the speed limit of 80km/h only takes effect when the whole train passes the Speed Limit sign.
I've tried this time table on this route, with Choa Chu Kang's stopping point at the end of the station. It works fine if the train doesn't exceed 70km/h (This is the fastest speed which the trains go on the NS and EW Lines, trains can go actually above 80km/h, but is being limited to 70km/h)
[Edit] The waiting time is based on an estimated amount of people boarding and alighting. And yes, try making the default waiting time to 15.
Like for example, Yew Tee Station:
5200,
.sta NS5 Yew Tee; 09.1452;09.1513;;1;;;;15;4;;0,
(That bolded 15 is the thing to change, though I'm not pretty sure about that, but the others were all at 30, and default waiting time is 30, so I tikam-ed and just chose that number)
Originally posted by willis_chong:One of my updates for C151 stated that there's new run sounds for tunnel and elevated area. :)
OK - I having trouble with so many updates... I'm checking it out now...
Originally posted by joeyfjj:
OK - I having trouble with so many updates... I'm checking it out now...
I can't find that update - mind pointing me to an URL?
Originally posted by yellowflip999:I think there's some other bugs too, like Choa Chu Kang's stopping point very before the end of the station, Kranji's missing annoucement and also the speed limit of 80km/h only takes effect when the whole train passes the Speed Limit sign.
I've tried this time table on this route, with Choa Chu Kang's stopping point at the end of the station. It works fine if the train doesn't exceed 70km/h (This is the fastest speed which the trains go on the NS and EW Lines, trains can go actually above 80km/h, but is being limited to 70km/h)
[Edit] The waiting time is based on an estimated amount of people boarding and alighting. And yes, try making the default waiting time to 15.
Like for example, Yew Tee Station:
(That bolded 15 is the thing to change, though I'm not pretty sure about that, but the others were all at 30, and default waiting time is 30, so I tikam-ed and just chose that number)
CCK's stopping point IS too far away from the end. [Noted]
I wasn't looking at announcements - I have my personal life to tend to, and I basically RouteViewer it most of the time as it's faster. The announcement disappeared as I had recoded that entire portion of track and left it out. [Noted]
I'm putting the waiting time to 12 seconds (That's the time the train waited the last time I was on one during the off-peak period. I will from now on focus on off-peak train timings.). [Noted]
See below, and please inform me if I left out anything else.
Correction to be made in version 0.2.20100101 Fb/Rq/Rp Fix 1 (Feedback, Requests and Repairs Fix)
Comments [as usual] via PM or replies please, and yes, the next release is version 0.2.20100101 Fb/Rq/Rp Fix 1, so Happy New Year!
EDIT - and thanks, yellowflip999, for your feedback!
Alright, thanks for giving up some of your spare time to work on this project, though I actually "made" an extra version so that I could test out some of the errors, I have relocated some of the announcements (because some were long and short, and basically, when the train stops, the announcement should have ended already)
Also, what I meant was that the CCK's stopping point is already too much foward, and have to move it back to the starting point, I hope this would provide more information.
And oh, I've pm-ed you my msn so maybe you can test out the "edited" route.